Transplanting the sound of ‘Plants vs. Zombies: Battle for Neighborville’ to Nintendo Switch

Interview with Jenifer Walden

Squeezing console-sized sound into a handheld gaming device is like Tommy Boy (Chris Farley) trying to put on Richard (David Spade)’s coat.

Audio Lead Viviana Caro was tasked with shrinking down the sound of EA’s Plants vs. Zombies: Battle for Neighborville to fit the Nintendo Switch — this was EA’s first port to the Switch using Frostbite. She says, “We used the existing content from the previously released game on larger platforms (PC, Xbox and PS4) and made it work for the Switch which has less audio capabilities.”

Caro and her compact team — a lead audio coder and an audio artist — had to find ways to optimize the game to make the audio work while maintaining the quality and feel of the game.

And since Caro contributed to the earlier release of PvZ: Battle for Neighborville — working as a senior audio artist who handled sound design and implementation for the ambiances, world sounds, and some gameplay content — she knew how far she could push the sound for the Switch without comprising the soundtrack’s integrity.

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FIFA 18’s story mode has become the franchise’s best feature

‘The Journey’ is back, and it’s better than ever.

When FIFA 17 came out last year, its standout feature was something called “The Journey.” For the first time in the franchise’s 24-year history, EA Sports added a story mode where you can pretend to live the life of a professional soccer (er, football) player. The plot centered around a fictional character named Alex Hunter, a British teenager who’s trying to make a name for himself in the English Premier League. Your goal, naturally, is to guide him in his quest to do exactly that. Thanks to its success on FIFA 17, the adventure continues with FIFA 18’s “The Journey: Hunter Returns.” Continue reading…